Walking the dog could take on a whole new meaning if robotic entertainment keeps up at this pace.
Did you catch the grand finale of the TV show “BattleBots”?
I wouldn’t have missed those whirling, fire-spewing, armored fights to the death!
These latest technology-infused games are a far cry from my 1970s era Rock ‘Em Sock ‘Em Robots® and the contrast got me thinking about where robots and entertainment are headed next.
Let’s take a quick peek at the history of robotic entertainment to see whether it has fueled any innovation. Can we predict the future marketplace? (Hint: I think the key might be the level of human interaction.)
My human interaction with entertainment robots
1970s
Playing Rock ‘Em Sock ‘Em Robots® with my friends was fun, and we had no expectations for lights, noises, Internet connectivity, or even changing batteries. Today, the game lives on in its original configuration…amazing!
1984
I saw the original “Terminator” movie, both impressive and scary. On a side note, I wonder what percentage of robots are being portrayed as human killers? My guess is over 75 percent — maybe they need to unionize?
1998
“Robot Wars” was a short-lived TV series that was very enjoyable but, unfortunately, it was canceled in 2004. [2] The bullet-proof enclosure around the ring seemed gimmicky at the time (partially visible in this picture taken at a similar event).
2007
I discovered a bigger, more interactive, and potentially dangerous toy….Robosaurus.
I took the family to see this robot in the parking lot of a local movie theater on the opening day of “Transformers.” A stack of conveniently placed scrap cars made it easy to pick up each one and tear it in half, accompanied by a huge blast of flame. It was very ominous, and my young kids were not pleased with Dad’s choice of entertainment that dark and rainy night.
2008
Maker Faire came to Austin, including the same robotic wars I had only seen on TV before. The battlefront excitement was well deserved – I was sitting in the first row when a 200-pound robot was thrown into the shield directly in front of me.
The bulletproof glass was no longer gimmicky but an essential feature!
2011
We saw the release of “Real Steel” [5], a movie where a son and dad are using old parts to build a large robot that they train to box other large robots.
2015
“BattleBots” return to television, even if the resurgence is short-lived. The show was quite interesting, even to my non-techie-wife. If you’ve never seen it, click the hyperlink to watch.
What else do I know?
I turned to recent news about robotics and prior art research to measure innovation and assess the state of the art over time. While not perfect, prior art does help lay out the state of R&D, at least at a non-military level, and it provides some trends not easily obtained elsewhere.
Interestingly, Robosaurus was patented in 1991 as US5052680 Trailerable robot for crushing vehicles. To my knowledge, there is only one of these robots in North America and no competition. In summary, they are very entertaining (substitute in “scary” if you prefer), but the market doesn’t appear to be able to support very many of these beasts. And there is little or no newer interesting IP being filed around the concept.
So, what about entertainment/combat robots? While not intended to be an exhaustive effort, my modicum of work only turned up a few robots meeting these criteria that weren’t simply a toy for kids:
• JP3004032U Robot toy (1994)
• JP10099558A2 Playing Device and Robot Device (1998)
• USD461855S Battle robot (2002)
• USD457200S1 Exterior surface configuration of a generally egg-shaped combat robot (2002)
• US8758077 Fighter Robot System (2014)
While this wasn’t deep research or analysis, I find the number to be incredibly low.
What’s ahead for robot games?
Based on both my research and imagination, I conjecture that robotic entertainment trends may include:
• Robots large enough to ride: US8327769 (image) and EP2868357
• Interactive action figures blending tangible characters with those on-screen: US7862428 and US5766077 (image)
• Robotic boxers for sparring with real people: US2004248633 (image) and FR2864908
• An alternative based on the 1983 James Bond movie “Never Say Never Again” where the loser of a video game suffered an escalating level of discomfort:
• Boston Dynamics’ robot dog (Just add fur, a tail and cute ears. No water required.)
• Some combination of the above….
As we humans moved away from jousting competitions where armored knights tried to kill each other (and not the horse), we paused for a while with levered, plastic robotic boxers and video games (where the only real enemy was choking on a potato chip).
Now, with robots fighting in a closed arena, we may again be immersing ourselves in the action with over-the-top machines such as this giant superbot:
Could it be that our thirst for danger and feeling pain has re-emerged in “our civilized society”? Will there be a new, bigger, and better equivalent to BattleBots? I’m unsure, but you can bet I’ll be in the front row (looking for the closest exit).
[1] https://www.flickr.com/photos/apartmenttherapy/149855211 (Apartment Therapy, Flickr)
[2] https://en.wikipedia.org/wiki/Robot_Wars_(TV_series)
[3] https://commons.wikimedia.org/wiki/File:Combate_RoboGames_2008.jpg (Charles Haynes, Wikipedia)
[4] Robosaurus fire (Phydend, Wikimedia)
[5] Movie Real Steel http://www.imdb.com/title/tt0433035/
[6] https://commons.wikimedia.org/wiki/File:Real_Steel_01_(7559878914).jpg (GabboT, Wikimedia)
[7] MegaBots/S.N. Jacobson
Wayne Caswell says
Whether in healthcare or entertainment, Japan is WAY ahead. Here’s a video from over 4 years ago that I’ve used in presentations: https://www.youtube.com/watch?v=LDMmcsH0fo8
On the 9th of March, 2010, a sold-out concert was held in Japan. Instead of a real singer, the lead singer was a computer generated hologram, and her voice was synthesized using a program called Vocaloid.